![]() There’s a much deeper and more interesting network of systems under all of that, though, and it’s where Witchfire’s unique identity and identity crisis come from.įor starters, it’s one of the most innovative roguelites I’ve played in ages thanks to how it turns the genre’s core ideas on their head. ![]() Witchfire looks like a demonic fusion of existing ideas on the surface, with its roguelike structure, Soulslike challenge, and Darkest Dungeon-like flourishes. Witchfire is one of those games that just feels good to play, but there’s a bit of a problem with its main idea: You’re actively encouraged not to engage with one of its key features. I spent a while with it and came away with mixed feelings. ![]() Witchfire from The Astronauts is in early access after six years of development, an ambitious roguelite-slash-Soulslike-slash a few other things thrown in for good measure. ![]()
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